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Gaia Cecchi
IT

All work

Academic case study A04

ScanEat

A food-sharing service connecting universities and local producers against food waste

Period
2022–2024 — MSc coursework
Context
Design Thinking course, University of Siena — academic concept
Role
Designer in the team, from cultural probes to prototype testing
Programme
MSc coursework — Design Thinking, University of Siena
Team
Team of 5 designers
52%
of Italians cut food spending
93,3%
of surveyed students would pre-book the box
weekly deliveries of seasonal local produce

Problem

52%
of Italians reduced food spending due to rising prices

Source: Coldiretti/Censis, nov 2022

60%
among low-income households (24% among high-income)

Source: Coldiretti/Censis, nov 2022

The “food divide” hits off-site students and young workers hardest: they need good food at fair prices, while families and retailers want to stop throwing away produce that is perfectly fine but aesthetically non-standard.

Target user

Enrico

21 — off-site student, San Lorenzo (FI)

Profile
Limited budget, little time, no car: shopping is a compromise between price, quality, and distance.
Goal
Quality food at a contained cost, picked up near the university.

Cultural probes — food diaries, city maps, emotion sheets — and questionnaires with university students validated the need: 75% were interested in the service, 93,3% would pre-book the box, 73,3% saw product swapping as a reason to participate.

My role

Designer in a five-person team through the full Design Thinking cycle: probes, questionnaires, POV and How-Might-We definition, brainwriting, and usability testing on both the digital and the physical prototype.

Process

From cultural probes to a stakeholder map and the Enrico persona, then through 5-Whys, How-Might-We, and brainwriting to the concept: ScanEat, a service delivering boxes of local seasonal produce three times a week to pickup points in the university area, with an app for booking, QR-code pickup, and a swap community.

ScanEat concept: map of pickup points, QR pickup screen, and swap chat
What it is, what it does, how: booking, expiry windows, modular boxes, campus pickup points

Key decisions

  • Pre-booked boxes with a surprise-content effect — inventory-driven, so producers move what they actually have.
  • A physical modular box: stackable interlocking units, heat-resistant material, numbered and QR-unlockable via the app.
  • A swap community inside the app, so unwanted items circulate instead of being wasted.
3D render of the modular stackable food box with QR code
The physical prototype: modular, low-cost, heat-resistant

Final result

Thinking-aloud usability tests on the Figma prototype and the physical box judged the app intuitive, and surfaced concrete fixes: a more visible “swap” button, better allergen information, and users suggesting insulation or summer cooling for the box.

Digital prototype progression: paper sketch, wireframe, hi-fi home screen
From paper sketch to the hi-fi “Ciao Enrico!” home

What I learned

  • Logistics is UX: integrating maps to guide users to pickup points matters as much as any screen.
  • Detailed user profiles (e.g. allergies) aren't personalization garnish — in food services they are a safety requirement.